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About Me

Computer Science graduate with strong inter-disciplinary passion and a drive for video games, digital entertainment and gamification. I thrive in an environment of creativity and progress, and strive to discover new solutions to old and new obstacles.

Specialities: Level Design, Mechanics Design, Gameplay Theory, Development Workflow, Unity Game Engine, C#, Java, OOP.

Strengths: Analytical thinking, Progress and scope management, Prototyping, Connecting parts of a whole, Critical Perspective

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Rytmos

Role: Lead Gameplay Programmer, Gameplay Designer, Web & Database Programmer, Secondary Artist

Skills: C#, Software Development, Testing, Development Workflow, Agile Development, Game Design, Project Management

A three month project organised by three classmates and I during the summer of 2012. We planned, organised, developed and published a fully featured mobile game from ground up in three months time.

The game is a fast paced arcade title where the player can choose a song from their media library, any mp3, and the game would generate enemies to defend against based on the songs rhythm and beat.

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Lumen

Role: Lead Designer, Level Designer, Lead Artist, Sound Engineer

Skills: Project Management, Testing, Level Design, 2D Art, Sound Design

Developed from the ground up in 3 days together with a friend for the international game development competition, Ludum Dare.

Highly ranked in competition results: Of around 1500 contestants our game placed #19 in the Overall ranking, #10 in "Mood" and #19 in "Theme", as well as top #50 in most other categories.

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Kiki vs Bouba

Role: Team Lead, Lead Designer, Level Designer

Skills: Project Management, Leadership, Testing, Level Design

Created for the Global Game Jam 2014 in a 5 man team, planning, designing and creating a digital game in 36 hours. The final build was a 2 player competitive multiplayer game themed around the famous Bouba/Kiki psychology mapping experiment.

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Robot Factory

Role: One man project

Skills: Multimedia Fusion, Script-free Programming, Testing, Games Economy, Design

Simple 30 hours game made to try the development tool Multimedia Fusion. An economy based clicking puzzle game where you race time and rack up as many points as possible by clever purchase and upgrade of modules/robots.

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Capital War

Role: Team Lead, Lead Designer, Lead Artist

Skills: Project Management, Leadership, Testing, Photoshop

Three week Java project with two other team members. Won #1 place in University competition and various other honours.

The game is a turn-based strategy game of world domination. Carries multiple similarities from the famous board game "RISK" but with key differences in rules and combat.

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Grow!

Role: One man project

Potential skills: Mobile Game Design, Game Selling Points, Microtransactions

An unpublished idea in the making, this game as presented is meant for mobile platforms, primarily tablets and takes inspiration from the classic Tamagotchi toys. Aimed for a very casual mobile gaming audience.

The player is given a tree sapling to care for and protect. Through real-time events, the player is notified to tend to his or her tree and is faced with real defeat (death of the tree) if neglected. Various varieties of trees can be taken upon by the player, including fantastical trees such as moon-trees, mythical forest trees, halloween trees, etc.

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Robot Factory

Role: One man project

Skills: Multimedia Fusion, Script-free Programming, Testing, Games Economy, Design

Simple 30 hours game made to try the development tool Multimedia Fusion. An economy based clicking puzzle game where you race time and rack up as many points as possible by clever purchase and upgrade of modules/robots.

Download Executable (EXE, 3.75MB)
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Capital War

Role: Team Lead, Lead Designer, Lead Artist

Skills: Project Management, Leadership, Testing, Photoshop

Three week Java project with two other team members. Won #1 place in University competition and various other honours.

The game is a turn-based strategy game of world domination. Carries multiple similarities from the famous board game "RISK" but with key differences in rules and combat.

Download Executable (ZIP, 9.67MB)Download Manual (PDF, 417KB)
reveal

Grow!

Role: One man project

Potential skills: Mobile Game Design, Game Selling Points, Microtransactions

An unpublished idea in the making, this game as presented is meant for mobile platforms, primarily tablets and takes inspiration from the classic Tamagotchi toys. Aimed for a very casual mobile gaming audience.

The player is given a tree sapling to care for and protect. Through real-time events, the player is notified to tend to his or her tree and is faced with real defeat (death of the tree) if neglected. Various varieties of trees can be taken upon by the player, including fantastical trees such as moon-trees, mythical forest trees, halloween trees, etc.

Download Presentation/Pitch (PDF, 735KB)